College of Education and Human Development Statue

COVID-19 Updates and Guidance


Our top priority during this time is to ensure the safety of our students, faculty and staff. Review our FAQs and stay updated.

CEHD Updates & FAQs

We will continue to update information as it comes available.

Throughout our history we have been charged with transforming and enriching lives through education and health. Created as a school for teachers, we are now a school for leaders.

We offer 21 undergraduate programs and more than 30 graduate programs across multiple emphasis areas.

Educators, sports professionals, business leaders, healthcare professionals. Whatever the industry, our graduates are game-changers. Our graduates transform lives.

We Teach Texas


We are proud to be one of 11 universities in the Texas A&M University System preparing educators for Texas school systems.

For the 2019-2020 school year, the Texas Education Agency reported there were more than 10,000 Aggies working in Texas schools across 738 districts and 213 counties. Thanks to our excellence in teacher preparation, these Aggies will stay in the classrooms long after their peers.

Become a Teacher

Learn about the TAMUS initiative

Departments in the College of Education & Human Development

Business professionals meeting outside of a cubicle workspace.

EAHR develops educational leaders and improves practice through teaching, research and service.

Educational Psychology Teacher Painting Students

EPSY is home to a variety of interrelated disciplines and degree options focused on human development and well-being in educational and community contexts.

Health-kinesiology

HLKN is the largest academic department at Texas A&M University and generates over 98,000 credit hours and 203,000 (Modified) weighted student credit hours each year.

Teaching learning culture middle grades classroom

TLAC’s mission is to create experiences that advance teaching, research and service through the application of knowledge in the preparation and development of quality educators; placing high value on collaboration, diversity, critical thinking, and creativity.

Staff and Faculty Kudos

If you’ve had a great encounter with a College of Education and Human Development faculty or staff member, tell us about it! Nominate them here.

Improving stroke patient rehabilitation with augmented reality

Improving stroke patient rehabilitation with augmented reality
October 29, 2020 Heather Janak
0000

Improving stroke patient rehabilitation with augmented reality

Patients that experience a stroke, a sudden interruption in the blood supply of the brain, often experience loss of sensation and difficulty speaking and walking.

Dr. John Buchanan in the Department of Health and Kinesiology found that virtual training, like virtual and augmented reality, can support the rehabilitation processes after stroke and certain types of traumatic brain injuries.

Buchanan is a professor and kinesiology researcher with 25 years of experience in identifying how we control and coordinate motions of body and limbs to move and interact with objects in the world. He was looking for a way to apply his findings to real-life clinical problems.

He met several engineers on campus that also had rehabilitation interests and decided to join together to form a team with the end goal of enhancing rehabilitation practices. Members of this team include Sivakumar Muthukumaraswamy, Amarnath Banerjee, Austin McCulloch and Nina Robson from California State University Fullerton.

Buchanan and his team conducted research using an AR system composed of a VR headset, a motion controller, associated VR driving software and a camera system to track motion from the user’s arm.

“Our research outlines the development of a 3D virtual display of arm motions, such as pointing, reaching and rotating the forearm,” Buchanan said.

One of the biggest challenges the team encountered was the development of life-like movements of the limbs. They worked around this by recording a real person producing the movements using a 3D camera system.

The researchers imported this data into the 3D virtual environment that appears to the user wearing a headset. They tested the setup with stroke patients and non-stroke patients.

“We demonstrated that post-stroke patients could accurately identify the arm that moved, left or right, and the action that was produced,” Buchanan said.

This research shows that AR/VR can be used to reduce fatigue associated with intense physical practice that occurs after a stroke. Supplementing physical training processes with observational learning processes like this one can improve the recovery of activities for daily living.

“Technology can supplement rehabilitation and provides a means to take rehab from the clinic to the home through the development of in-home 3D virtual reality rehab systems that are based on the study of motor control/learning processes,” Buchanan said.

About the Writer


Heather is responsible for news coverage in the Department of Health and Kinesiology, as well as the Department of Educational Administration and Human Resource Development.

Articles by Heather

For media inquiries, contact our Media Relations Coordinator, Ashley Green

Fundraising


To learn more about how you can assist in fundraising, contact Jody Ford ’99, Sr. Director of Development jford@txamfoundation.com or 979-847-8655

Recent Posts


Can't find what you are looking for?

Contact CEHD
Translate »